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INI File  |  1998-12-15  |  10.6 KB  |  560 lines

  1. [conbswdAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=61
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=kill2
  50. Movement42=rise
  51. Movement43=teleportdown
  52. Movement44=teleportup
  53. Movement45=jumprun
  54. Movement46=jumpstop
  55. Movement47=runstopleft
  56. Movement48=runstopright
  57. Movement49=runwaterrun
  58. Movement50=stoprun
  59. Movement51=stoprunstop
  60. Movement52=stopwalk
  61. Movement53=stopwalkstop
  62. Movement54=stopwaterrun
  63. Movement55=stopwaterwalk
  64. Movement56=walkstopleft
  65. Movement57=walkstopright
  66. Movement58=walkwaterwalk
  67. Movement59=waterrunrun
  68. Movement60=waterwalkwalk
  69.  
  70. nRequiredLoops=38
  71. nSpecificLoops=7
  72. nTransitionLoops=16
  73.  
  74. ;Required Animations-------------------------------------------------------
  75. [movement0]
  76. frames0=15
  77. loop=bs_atak.KQS bs_atak 0.000000 1.0 0 0
  78. nCue=4
  79. cue0=0.000000 interruptable 1
  80. cue1=0.266667 playsound swing.aud
  81. cue2=0.333333 interruptable 0
  82. cue3=0.600000 do 
  83. nTransition=0
  84.  
  85. [movement1]
  86. frames1=39
  87. loop=bs_atk2.KQS bs_atk2 0.000000 1.0 0 0
  88. nCue=2
  89. cue0=0.487179 playsound swing.aud
  90. cue1=0.538462 do 
  91. nTransition=0
  92.  
  93. [movement2]
  94. frames2=9
  95. loop=bs_atkb.KQS bs_atkb 0.000000 1.0 0 0
  96. nCue=4
  97. cue0=0.000000 interruptable 1
  98. cue1=0.222222 playsound swing.aud
  99. cue2=0.333333 interruptable 0
  100. cue3=0.666667 do 
  101. nTransition=0
  102.  
  103. [movement3]
  104. frames3=8
  105. loop=bs_shth.KQS bs_shth 0.000000 1.0 0 0
  106. nCue=2
  107. cue0=0.750000 playsound sheath.aud
  108. cue1=0.875000 footstep
  109. nTransition=0
  110.  
  111. [movement4]
  112. frames4=39
  113. loop=bs_shth2.KQS bs_shth2 0.000000 1.0 0 0
  114. nCue=2
  115. cue0=0.769231 footstep
  116. cue1=0.897436 playsound sheath.aud
  117. nTransition=0
  118.  
  119. [movement5]
  120. frames5=17
  121. loop=bs_walk.KQS bs_walk 0.000000 -1.0 1 1
  122. nCue=2
  123. cue0=0.058824 footstep
  124. cue1=0.588235 footstep
  125. nTransition=0
  126.  
  127. [movement6]
  128. frames6=19
  129. loop=bs_bkjmp.KQS bs_bkjmp 0.000000 1.0 0 0
  130. nCue=1
  131. cue0=0.368421 playsound jump.aud
  132. nTransition=0
  133.  
  134. [movement7]
  135. frames7=11
  136. loop=bs_bkdie.KQS bs_bkdie 0.000000 1.0 0 0
  137. nCue=1
  138. cue0=0.000000 playsound jumpdie.aud
  139. nTransition=0
  140.  
  141. [movement8]
  142. frames8=12
  143. loop=bs_bkstp.KQS bs_bkstp 0.000000 1.0 0 0
  144. nCue=2
  145. cue0=0.083333 footstep
  146. cue1=0.166667 footstep
  147. nTransition=0
  148.  
  149. [movement9]
  150. frames9=4
  151. loop=bs_bkhld.KQS bs_bkhld 0.000000 1.0 1 1
  152. nCue=0
  153. nTransition=0
  154.  
  155. [movement10]
  156. frames10=8
  157. loop=bs_crash.KQS bs_crash 0.000000 1.0 0 0
  158. nCue=3
  159. cue0=0.000000 playsound crash.aud
  160. cue1=0.500000 footstep
  161. cue2=0.875000 footstep
  162. nTransition=0
  163.  
  164. [movement11]
  165. frames11=41
  166. loop=bs_die.KQS bs_die 0.000000 1.0 0 0
  167. nCue=3
  168. cue0=0.000000 playsound conrdies.aud
  169. cue1=0.634146 playsound whipout.aud
  170. cue2=0.170732 footstep
  171. nTransition=0
  172.  
  173. [movement12]
  174. frames12=6
  175. loop=bs_dtht.KQS bs_dtht 0.000000 1.0 0 0
  176. nCue=1
  177. cue0=0.000000 playsound c_dropit.aud
  178. nTransition=0
  179.  
  180. [movement13]
  181. frames13=20
  182. loop=bs_stop.KQS bs_stop 0.000000 1.0 0 0
  183. nCue=0
  184. nTransition=0
  185.  
  186. [movement14]
  187. frames14=20
  188. loop=bs_stop.KQS bs_stop 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement15]
  193. frames15=115
  194. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.000000 playsound firedie.aud
  197. nTransition=0
  198.  
  199. [movement16]
  200. frames16=42
  201. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound c_iced.aud
  204. nTransition=0
  205.  
  206. [movement17]
  207. frames17=21
  208. loop=bs_jump.KQS bs_jump 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.380952 playsound jump.aud
  211. nTransition=0
  212.  
  213. [movement18]
  214. frames18=11
  215. loop=bs_jdie.KQS bs_jdie 0.000000 1.0 0 0
  216. nCue=1
  217. cue0=0.000000 playsound jumpdie.aud
  218. nTransition=0
  219.  
  220. [movement19]
  221. frames19=11
  222. loop=bs_jstp.KQS bs_jstp 0.000000 1.0 0 0
  223. nCue=2
  224. cue0=0.000000 footstep
  225. cue1=0.090909 footstep
  226. nTransition=0
  227.  
  228. [movement20]
  229. frames20=3
  230. loop=bs_jhld.KQS bs_jhld 0.000000 1.0 1 1
  231. nCue=0
  232. nTransition=0
  233.  
  234. [movement21]
  235. frames21=11
  236. loop=bspivlt.KQS bspivlt 0.000000 1.0 1 1
  237. nCue=2
  238. cue0=0.909091 footstep
  239. cue1=0.363636 footstep
  240. nTransition=0
  241.  
  242. [movement22]
  243. frames22=46
  244. loop=bswprct.KQS bswprct 0.000000 1.0 0 0
  245. nCue=5
  246. cue0=0.065217 footstep
  247. cue1=0.782609 footstep
  248. cue2=0.826087 footstep
  249. cue3=0.086957 footstep
  250. cue4=0.108696 playsound magicrct.aud
  251. nTransition=0
  252.  
  253. [movement23]
  254. frames23=11
  255. loop=bs_draw.KQS bs_draw 0.000000 1.0 0 0
  256. nCue=2
  257. cue0=0.000000 playsound unsheath.aud
  258. cue1=0.272727 footstep
  259. nTransition=0
  260.  
  261. [movement24]
  262. frames24=21
  263. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  264. nCue=1
  265. cue0=0.000000 playsound Portal.aud
  266. nTransition=0
  267.  
  268. [movement25]
  269. frames25=31
  270. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  271. nCue=4
  272. cue0=0.000000 playsound Portalb.aud
  273. cue1=0.516129 footstep
  274. cue2=0.548387 footstep
  275. cue3=0.935484 footstep
  276. nTransition=0
  277.  
  278. [movement26]
  279. frames26=69
  280. loop=bs_drdn.KQS bs_drdn 0.000000 1.0 0 0
  281. nCue=1
  282. cue0=0.000000 playsound Under.aud
  283. nTransition=0
  284.  
  285. [movement27]
  286. frames27=9
  287. loop=bsreact.KQS bsreact 0.000000 1.0 0 0
  288. nCue=1
  289. cue0=0.000000 playsound conrouch.aud
  290. nTransition=0
  291.  
  292. [movement28]
  293. frames28=11
  294. loop=bsrctbk.KQS bsrctbk 0.000000 1.0 0 0
  295. nCue=3
  296. cue0=0.000000 playsound conrowbk.aud
  297. cue1=0.909091 footstep
  298. cue2=0.636364 footstep
  299. nTransition=0
  300.  
  301. [movement29]
  302. frames29=11
  303. loop=bspivrt.KQS bspivrt 0.000000 1.0 1 1
  304. nCue=2
  305. cue0=0.909091 footstep
  306. cue1=0.363636 footstep
  307. nTransition=0
  308.  
  309. [movement30]
  310. frames30=15
  311. loop=bs_run.KQS bs_run 0.000000 1.0 1 1
  312. nCue=2
  313. cue0=0.000000 footstep
  314. cue1=0.533333 footstep
  315. nTransition=4
  316. transition0=0.066667 waterrun 0.368421 runwaterrun
  317. ;toFrames0=19
  318. transition1=0.800000 stop 0.000000 stoprunstop
  319. ;toFrames1=20
  320. transition2=0.866667 stop 0.000000 runstopright
  321. ;toFrames2=20
  322. transition3=0.466667 stop 0.000000 runstopleft
  323. ;toFrames3=20
  324.  
  325. [movement31]
  326. frames31=20
  327. loop=bsrjump.KQS bsrjump 0.000000 1.0 0 0
  328. nCue=1
  329. cue0=0.100000 playsound jump.aud
  330. nTransition=0
  331.  
  332. [movement32]
  333. frames32=11
  334. loop=bs_rjdie.KQS bs_rjdie 0.000000 1.0 0 0
  335. nCue=1
  336. cue0=0.000000 playsound jumpdie.aud
  337. nTransition=0
  338.  
  339. [movement33]
  340. frames33=3
  341. loop=bs_rjhld.KQS bs_rjhld 0.000000 1.0 1 1
  342. nCue=0
  343. nTransition=2
  344. transition0=-1 run 0.800000 jumprun
  345. ;toFrames0=15
  346. transition1=-1 stop 0.000000 jumpstop
  347. ;toFrames1=20
  348.  
  349. [movement34]
  350. frames34=20
  351. loop=bs_stop.KQS bs_stop 0.000000 1.0 1 1
  352. nCue=0
  353. nTransition=4
  354. transition0=-1 run 0.800000 stoprun
  355. ;toFrames0=15
  356. transition1=-1 walk 0.235294 stopwalk
  357. ;toFrames1=17
  358. transition2=-1 waterrun 0.315789 stopwaterrun
  359. ;toFrames2=19
  360. transition3=-1 waterwalk 0.166667 stopwaterwalk
  361. ;toFrames3=24
  362.  
  363. [movement35]
  364. frames35=17
  365. loop=bs_walk.KQS bs_walk 0.000000 1.0 1 1
  366. nCue=2
  367. cue0=0.058824 footstep
  368. cue1=0.529412 footstep
  369. nTransition=4
  370. transition0=0.117647 stop 0.000000 walkstopleft
  371. ;toFrames0=20
  372. transition1=0.705882 stop 0.000000 walkstopright
  373. ;toFrames1=20
  374. transition2=0.176471 waterwalk 0.166667 walkwaterwalk
  375. ;toFrames2=24
  376. transition3=0.294118 stop 0.000000 stopwalkstop
  377. ;toFrames3=20
  378.  
  379. [movement36]
  380. frames36=19
  381. loop=bs_swrun.KQS bs_swrun 0.000000 1.0 1 1
  382. nCue=2
  383. cue0=0.000000 footstep
  384. cue1=0.526316 footstep
  385. nTransition=1
  386. transition0=0.105263 run 0.533333 waterrunrun
  387. ;toFrames0=15
  388.  
  389. [movement37]
  390. frames37=24
  391. loop=bs_swwlk.KQS bs_swwlk 0.000000 1.0 1 1
  392. nCue=2
  393. cue0=0.000000 footstep
  394. cue1=0.500000 footstep
  395. nTransition=1
  396. transition0=0.958333 walk 0.529412 waterwalkwalk
  397. ;toFrames0=17
  398.  
  399. ;Specific Animations-------------------------------------------------------
  400. [movement38]
  401. frames38=104
  402. loop=hma_bs.KQS hma_bs 0.000000 1.0 0 0
  403. nCue=0
  404. nTransition=0
  405.  
  406. [movement39]
  407. frames39=201
  408. loop=sbsbadie.KQS sbsbadie 0.000000 1.0 0 0
  409. nCue=0
  410. nTransition=0
  411.  
  412. [movement40]
  413. frames40=71
  414. loop=bsims11.KQS bsims11 0.000000 1.0 0 0
  415. nCue=0
  416. nTransition=0
  417.  
  418. [movement41]
  419. frames41=149
  420. loop=bs_hmft.KQS bs_hmft 0.000000 1.0 0 0
  421. nCue=1
  422. cue0=0.000000 playsound hm_die.aud
  423. nTransition=0
  424.  
  425. [movement42]
  426. frames42=31
  427. loop=bs_ready.KQS bs_ready 0.000000 1.0 0 0
  428. nCue=1
  429. cue0=0.096774 playsound Unsheath.aud
  430. nTransition=0
  431.  
  432. [movement43]
  433. frames43=21
  434. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  435. nCue=1
  436. cue0=0.000000 playsound poofdown.aud
  437. nTransition=0
  438.  
  439. [movement44]
  440. frames44=22
  441. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  442. nCue=3
  443. cue0=0.000000 playsound poofup.aud
  444. cue1=0.727273 footstep
  445. cue2=0.772727 footstep
  446. nTransition=0
  447.  
  448. ;Transition Animations-----------------------------------------------------
  449. [movement45]
  450. frames45=4
  451. loop=bs_jmprn.KQS bs_jmprn 0.000000 1.0 0 0
  452. nCue=0
  453. nTransition=0
  454.  
  455. [movement46]
  456. frames46=16
  457. loop=bsjmpst.KQS bsjmpst 0.000000 1.0 0 0
  458. nCue=2
  459. cue0=0.062500 footstep
  460. cue1=0.125000 footstep
  461. nTransition=0
  462.  
  463. [movement47]
  464. frames47=11
  465. loop=bsrstpl.KQS bsrstpl 0.000000 1.0 0 0
  466. nCue=2
  467. cue0=0.000000 footstep
  468. cue1=0.272727 footstep
  469. nTransition=0
  470.  
  471. [movement48]
  472. frames48=11
  473. loop=bsrstpr.KQS bsrstpr 0.000000 1.0 0 0
  474. nCue=2
  475. cue0=0.090909 footstep
  476. cue1=0.363636 footstep
  477. nTransition=0
  478.  
  479. [movement49]
  480. frames49=5
  481. loop=bs_runsr.KQS bs_runsr 0.000000 1.0 0 0
  482. nCue=0
  483. nTransition=0
  484.  
  485. [movement50]
  486. frames50=7
  487. loop=bs_stprn.KQS bs_stprn 0.000000 1.0 0 0
  488. nCue=0
  489. nTransition=0
  490.  
  491. [movement51]
  492. frames51=5
  493. loop=bsstrst.KQS bsstrst 0.000000 1.0 0 0
  494. nCue=2
  495. cue0=0.200000 footstep
  496. cue1=0.800000 footstep
  497. nTransition=0
  498.  
  499. [movement52]
  500. frames52=7
  501. loop=bsstpwk.KQS bsstpwk 0.000000 1.0 0 0
  502. nCue=0
  503. nTransition=0
  504.  
  505. [movement53]
  506. frames53=7
  507. loop=bsstwst.KQS bsstwst 0.000000 1.0 0 0
  508. nCue=2
  509. cue0=0.428571 footstep
  510. cue1=0.857143 footstep
  511. nTransition=0
  512.  
  513. [movement54]
  514. frames54=6
  515. loop=bs_stpsr.KQS bs_stpsr 0.000000 1.0 0 0
  516. nCue=1
  517. cue0=0.000000 footstep
  518. nTransition=0
  519.  
  520. [movement55]
  521. frames55=6
  522. loop=bs_stpsw.KQS bs_stpsw 0.000000 1.0 0 0
  523. nCue=1
  524. cue0=0.000000 footstep
  525. nTransition=0
  526.  
  527. [movement56]
  528. frames56=11
  529. loop=bswstpl.KQS bswstpl 0.000000 1.0 0 0
  530. nCue=1
  531. cue0=0.818182 footstep
  532. nTransition=0
  533.  
  534. [movement57]
  535. frames57=11
  536. loop=bswstpr.KQS bswstpr 0.000000 1.0 0 0
  537. nCue=1
  538. cue0=0.818182 footstep
  539. nTransition=0
  540.  
  541. [movement58]
  542. frames58=5
  543. loop=bs_wksw.KQS bs_wksw 0.000000 1.0 0 0
  544. nCue=0
  545. nTransition=0
  546.  
  547. [movement59]
  548. frames59=5
  549. loop=bs_srrun.KQS bs_srrun 0.000000 1.0 0 0
  550. nCue=0
  551. nTransition=0
  552.  
  553. [movement60]
  554. frames60=5
  555. loop=bs_swwk.KQS bs_swwk 0.000000 1.0 0 0
  556. nCue=1
  557. cue0=0.000000 footstep
  558. nTransition=0
  559.  
  560.